X-Box 360 VS Wii VS PS3

X-BOX 360


- Launched November 22, 2005
- 3 IBM PowerPC G5-based Cores w/ VMX 128 extensions clocked at 3.2GHz each
- 1MB Cache (shared)
- 512 MB RAM GDDR3 @ 700MHz
- ATI "Xenos" chip 500 MHz w/ 10 MB EDRAM Cache (48 billion shader operations per second, 48 Unified Shaders, SM 3.0+)
- DVD-ROM
- Optional 20 GB HDD


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Wii




- Launched November 19, 2006
- IBM PowerPC based "Broadway" Core, clocked @ 729 MHz
- 88 MB 1T-SRAM, 64 MB GDDR3
- ATI "Hollywood" GPU 243MHz (no specifications as of yet)
- Proprietary DVD format
- 512MB built-in flash memory

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PlayStation 3


- Launched November 17, 2006
- Sony, IBM, Toshiba Cell Broadband Engine clocked at 3.2GHz
- 1MB amount of cache
- 256 MB XDRAM @ 400 MHz
- 256 MB RAM GDDR3 @ 700 MHz
- NVIDIA "RSX" 550 MHz (74.8 billion shader operations per second, distinct pixel and vertex shaders, SM 3.0+)
- BD-ROM (compatible w/ DVD/CD)
- 40GB or 60 GB HDD



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Backwards Compatibility:

XBOX 360:
Backward compatibility is only achieve via software emulation by translating x86 instructions from the old Intel Pentium III based XBOX processor to the new IBM PowerPC G5-based processors.
Playstation 3:
Backward compatibility is achieved either by software or hardware by running the old codes off Playstation and Playstation 2 instructions.
Nintendo Wii:
Backward compatibility is achieved through hardware, by having the old games already in PowerPC architecture from Nintendo GameCube. For games before Nintendo Gamecube, gamers must repurchase old games from systems like Nintendo 64.

Online Services:
XBOX 360:
Online Gameplay and Services are achieved via XBOX Live! for a small fee of CAD $59.99 (CAD $6/month) yearly subscription. You achieve full gameplay with up to 48-64 players and services.
Playstation 3:
Online gamplay and services are achieved via PlayStation Network Platform for free. You achieve full gameplay with up to 40 players and services. XFire support on selected games.
Nintendo Wii:
There has not been a confirmation about online gameplay on the WiiConnect24. However, the services are free through WiiConnect24.

System Software Support:
XBOX 360:
- Audio file playback (non-DRM AAC, MP3, WMA)
- Video file playback (WMV)
- Image slideshows
- Connectivity with a Media Center PC for more codec support
- Keyboard support
Playstation 3:
- Audio file playback (ATRAC3, AAC, MP3, WAV)
- Video file playback (MPEG1, MPEG2, MPEG4)
- Additional Linux codec support (Ogg Vorbis, Ogg Theora, etc.)
- Image editing and slideshows (JPEG, GIF, PNG, TIFF, BMP)
- Mouse and keyboard support
- Folding@Home client with visualizations from the RSX
Nintendo Wii:
- Audio file playback (MP3)
- Video file playback (motion JPEG)
- Image editing and slideshows

Homebrewed Games:
XBOX 360
Development via PC using the XNA Game Studio Express (C#, DirectX IDE)
Playstation 3
Development via console or PC on Linux (OpenGL, C, C++)
Nintendo Wii
Not Confirmed: on console



Technical Ranks
1st Playstation 3
2nd XBOX 360
3rd Nintendo Wii

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